About this course
- Introduction to programming and software engineering.
- Variables and control flows.
- 2D graphics and animations.
- Arrays and other data structures.
- Object orientation.
- GUI and interactivity.
- Arduino and Serial communication.
- Networking. Instructional modes (attendance)
- Lecture supported by notebook/PC and Arduino.
- Homework. Deliverables
- Final report.
- Interim report.
- Homework assignment.
Expected learning outcomes
Creative Programming belongs to the expertise area "Technology and Realization" that enables the students to explore, prototype, create and demonstrate innovative concepts and experiences using technology. Programing would be the first step towards integrating technology, among other steps, to approach the interactive and intelligent systems, products and related services. We will learn programming first in a visual context by creating artistic visuals and interactive animations and later in a tangible context by integrating sensors and actuators. The students are expected to not only gain first-hand experience with Processing programming in creating visuals, animations and tangible prototypes, but also master the fundamental programming concepts such as variables, control flows, functions, data structures and object-orientation, to build a vocabulary for communicating with software engineers.
2 challenges and 2 reflections
Recorded lectures, workshops, homework, demonstrations, and presentations
- Local course codeDBB100
- Study loadECTS 5
- Contact hours per week4
- InstructorsErik van der Spek, Janet Huang, Jun Hu, Matthijs Hoekstra, Rong-Hao Liang
- Mode of deliveryHybrid
- Course coordinator
5 February 2024
Enrolment period closed
- End date7 April 2024
- Main languageEnglish
- Apply between20 Oct and 24 Nov 2023
- Time infoMonday 08:45 - 12:45, Wednesday 17:30 - 19:30, Thursday 13:30 - 17:30